GAME OF THRONES
Level Designer
June 2010 / December 2011 Scroll down for a list of tasks. Developer Cyanide Studio (France) Publisher Atlus (NA) Focus Home Interactive (EU) Release date May 15, 2012 (NA). June 8, 2012 (EU) Platforms PC Xbox 360 Playstation 3 Engine Unreal Engine 3 Genre Third person action role-playing game. Metacritic 58% Official website http://www.gameofthrones-rpg.com/ Official description Game of Thrones is a big role playing game developed by Cyanide for PlayStation® 3, Xbox 360® and PC. The game is based on the famous series of novels A Song of Ice and Fire by George R.R. Martin, which has already sold over 15 million units around the world, and which HBO® has recently adapted into the critically-praised TV series Game of Thrones. |
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TASKS
Level Design
- Design and building of the City of Riverspring, one of the three main hubs where a third of the game takes place.
- Design and building of Riverspring Castle, interior and exterior, including a separate Godswood.
- Design and building of Riverspring Undergrounds, including crypts, jails, an hidden lair, and secret passages.
- Design and building of a Brothel, used in two locations (King's Landing and Mole's town).
- Design and building of an Inn, used in one location (King's Landing).
- Addition of life and small events in Riverspring along all the story stages.
- Placement of loots and collectibles in Riverspring.
- Placement of secrets doors everywhere.
Level Scripting
- Scripting of main and secondary missions after design with a Mission Designer. They all include navigation, fights (location, patrols and number of enemies), loots, events of all kinds and dialogs directing with NPCs.
- Chapter 2: For all the days gone by (MM)
- Chapter 4: The Crown's Dog (MM)
- Chapter 6: Silence in the Ranks (SM)
A brief mission with only dialog choices. The trickiest part was to make sure that it didn't impede on the main mission taking place on the same spot.
- Chapter 8: A New Hope (MM)
- Chapter 11: Breaking Point (MM)
- Chapter 11: Safer Streets (SM)
- Chapter 12: Fight Fire with Fire (MM)
- Chapter 13: Rituals and Litanies (SM)
- Chapter 15: Old Scar (MM)
- Continuous side mission: Self-Made Girl
- Continuous side mission: The Faith of our Ancestors
- Continuous side mission: New Bloods
Puzzle Design
- Three puzzles were created using Kismet (Unreal Engine's box script). No exotic gameplay have been created for those puzzles.
- Exploration: Seven keys are hidden inside Riverspring Castle. They can be found by exploring the level and using the exploration skill of the character.
- Reflexion: A riddle made in dialog, with correct choices to make in order to unlock a door. The Mission Designer was the main designer behind it.
- Observation: By observing clues in the environment, players have to find the combination leading to the final hidden room by entering it in a mechanism.
Other
- Creation of standards and procedures for the LD Team.
- Maintenance on almost all missions.
- Creation of the lore behind Riverspring (name included) and the concept of a medieval city sit at the spring of a main river (Blackwater).
- Design of most of the achievements.
- Design and placement of easter eggs in the crypts of Riverspring by putting the name of the development team members after making them lore-friendly.