AURELIEN LARUE - SENIOR LEVEL AND GAME DESIGNER
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WATCH DOGS LEGION

Senior Level Designer / Team Lead Level Design
April 2016 / June 2017



Developer
Ubisoft Toronto

Publisher
Ubisoft

Release date
October 29th, 2020

Platforms
PC
Playstation 4
Xbox One
Stadia

Engine
Disrupt

Genre

Action

Metacritic
72%

Official website

https://watchdogs.ubisoft.com/game/en-ca/

Official description
London's facing its downfall courtesy of state surveillance, private military, and organized crime. Recruit a well-rounded resistance to overthrow the wankers ruining this once-great city. The fate of London lies with you.

Each character has their own backstory, personality, and skill set—all of which comes into play as you personalize your team. Swap between characters as you explore an open world online with friends. Enjoy free updates of new modes, rewards, and themed events.

Explore a massive urban open world and visit London’s many famous landmarks – including Trafalgar Square, Big Ben, Tower Bridge, Camden, Piccadilly Circus, or the London Eye.

A brand-new melee system and a wide range of weapons and abilities means that the way you approach combat has real consequences. If you use non-lethal force, the enemy will attempt to subdue and arrest you. If you shoot to kill, you risk having your characters permanently killed.

Giving London back to the people doesn't have to be some heroic solo jaunt, ya know. Bring the fight online to join forces with up to three friends as you take on entirely new co-op missions and challenging end-game content.

When London fell apart, opportunists knew where to be to catch the important pieces. They're in charge, and it’s up to you to make sure that position is only temporary.


TASKS

  • Management of an open world level design team;
  • Leadership in ensuring quality and respect of the project’s vision;
  • Close collaboration with open world level art leads and technical directors;
  • Planning and resourcing in collaboration with project managers and directors;
  • Mentoring of junior team members;
  • Rational LD and prototyping of major level and game design features with directors;
  • Leadership of a team working on a specific part of the game world (since Nov 2017);
  • Setup of level design processes for the team and co-dev, with follow-up;
  • Macro and micro game and level design of the biggest world feature;
  • Design and setup of the game world in macro and of some areas in micro.
VAMPYR
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  • Home
  • Games
    • Chivalry II
    • Watch Dogs Legion
    • Vampyr
    • Life Is Strange
    • Watch Dogs
    • Game of Thrones
    • Cities XL
  • Skills
  • Education
    • Game Design >
      • Minotaure
      • SimBioz
    • Architecture
  • Work Experience
  • About me
  • Contact