AURELIEN LARUE - SENIOR LEVEL AND GAME DESIGNER
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VAMPYR

Senior Game and Level Designer
August 2015 / February 2016



Developer
DONTNOD Entertainment (France)

Publisher
Focus Home Entertainment

Release date
2017

Platforms
PC
Playstation 4
Xbox One

Engine
Unreal Engine 4

Genre

Role-playing Game

Metacritic
72%

Official website

http://www.vampyr-game.com/

Official description

Set in early 20th century Britain during a bout of the lethal Spanish flu, the streets of London are crippled by disease, violence and fear. In a completely disorganized and ghostly city, those who are either fools, desperate, or unlucky enough to walk the streets lay prey to Britain’s most elusive predators: the Vampires.
Emerging from the chaos, a tormented figure awakes.
Recently turned into a Vampire, an eminent doctor tries to understand his new affliction. His quest, made of intuition, discoveries and struggles, will be filled with death and drama, while he attempts to stem the irrepressible thirst that constantly drives him to take human lives.
Who would you sacrifice? Who would you save? How to live with the consequences of your actions? As you cling to what remains of your humanity, your decisions will ultimately shape the fate of your hero while searching for answers in the coughing, foggy aftermath of the Spanish Flu.
  •  Explore a darkly atmospheric early 20th century London during the worst plague in human history.
  • Play a tormented and powerful Vampire learning the rules of his new condition. A man of science, a beast of the night: Your toughest battles will be within yourself.
  • Build your own combat style through a wide range of crafted weapons and powerful Vampire abilities to defeat a large and unique bestiary.
  • Feed to sustain yourself by hunting human prey: your choices will significantly impact your evolution and inevitably seal the future of London’s districts. Choose wisely…


TASKS

  • Design and prototyping of core gameplay features for preproduction;
  • Research, design and creation of level design modules for preproduction;
  • Macro design of some of the World;
  • Micro design of specific locations;
  • Macro mission design and narrative implementation with the main writer.
VAMPYR
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  • Home
  • Games
    • Chivalry II
    • Watch Dogs Legion
    • Vampyr
    • Life Is Strange
    • Watch Dogs
    • Game of Thrones
    • Cities XL
  • Skills
  • Education
    • Game Design >
      • Minotaure
      • SimBioz
    • Architecture
  • Work Experience
  • About me
  • Contact