Work Experience
Note: If you are a professional willing to have a complete version of my resume in .pdf or .doc, feel free to contact me using the form at this page.
For more details about the list below, please look at the Games page.
Senior Level Designer
No More Room In Hell 2
Torn Banner Studios (Toronto, Canada)
July 2023 – Present
Senior Level Designer
Chivalry II
Torn Banner Studios (Toronto, Canada)
June 2019 – July 2023
Team Lead Level Designer
Watch Dogs Legion
Ubisoft Toronto (Toronto, Canada)
April 2018 – June 2019
Senior Level Designer
Watch Dogs Legion
Ubisoft Toronto (Toronto, Canada)
February 2016 – April 2018
Senior Level Designer
Vampyr
DONTNOD Entertainment (Paris, France)
August 2015 – February 2016
Senior Game Designer
Life Is Strange
DONTNOD Entertainment (Paris, France)
February 2015 – August 2015
Teacher in Level Design
ISART Digital Montréal (Montréal, Canada)
During 2014
Consultant in Level Design
Watch Dogs
Ubisoft Montreal Studio (Montreal, Canada)
March 2012 – Sept 2013
Level Designer / Level Scripter
Game of Thrones RPG
Cyanide Studio (Nanterre, France)
June 2010 – Dec 2011
Game / Level Designer
Cities XL
Monte Cristo Games (Paris, France)
April 2008 – June 2010
Content editor
Metaboli (Paris, France)
Nov 2007 – Jan 2008
Tester / QA / Level Designer
The Saga of Ryzom
Nevrax (Paris, France)
Nov 2006 – Jan 2007
Architect
Freelance Architecture (Savigny, France)
July 2005 – Aug 2006
For more details about the list below, please look at the Games page.
Senior Level Designer
No More Room In Hell 2
Torn Banner Studios (Toronto, Canada)
July 2023 – Present
- Level Design
Senior Level Designer
Chivalry II
Torn Banner Studios (Toronto, Canada)
June 2019 – July 2023
- Level Design
Team Lead Level Designer
Watch Dogs Legion
Ubisoft Toronto (Toronto, Canada)
April 2018 – June 2019
- Management
Senior Level Designer
Watch Dogs Legion
Ubisoft Toronto (Toronto, Canada)
February 2016 – April 2018
- Level Design
Senior Level Designer
Vampyr
DONTNOD Entertainment (Paris, France)
August 2015 – February 2016
- Level Design
- Game Design
Senior Game Designer
Life Is Strange
DONTNOD Entertainment (Paris, France)
February 2015 – August 2015
- Game Design
- Level Design
Teacher in Level Design
ISART Digital Montréal (Montréal, Canada)
During 2014
- Lectures about theoretical and practical level design to game design students.
Consultant in Level Design
Watch Dogs
Ubisoft Montreal Studio (Montreal, Canada)
March 2012 – Sept 2013
- Level Design on the game open world;
- Level Scripting (Side missions);
- Secondary activities;
- Puzzles and collectibles;
- Prototyping of features;
- Training in urbanism to the World Art and LD teams.
- Employed by Amusement Cyanide.
Level Designer / Level Scripter
Game of Thrones RPG
Cyanide Studio (Nanterre, France)
June 2010 – Dec 2011
- Level Design;
- Level Scripting (Main missions);
- Game Design;
- Prototyping of features.
Game / Level Designer
Cities XL
Monte Cristo Games (Paris, France)
April 2008 – June 2010
- Game and Level Design;
- Localization (French and English);
- Integration, Scripting (LUA);
- 2D graphics, project management, forecasting and intelligence.
Content editor
Metaboli (Paris, France)
Nov 2007 – Jan 2008
- Writing reviews about licensed games;
- Marketing web.
Tester / QA / Level Designer
The Saga of Ryzom
Nevrax (Paris, France)
Nov 2006 – Jan 2007
- Quality Assurance and Test;
- Level design on the addon Ryzom Ring.
Architect
Freelance Architecture (Savigny, France)
July 2005 – Aug 2006
- Drawing of 2D plans with AutoCad and Photoshop;
- Drawing of 3D models with Sketchup.