AURELIEN LARUE - SENIOR LEVEL AND GAME DESIGNER
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LIFE IS STRANGE

Senior Game Designer
February 2015 / August 2015

Developer
DONTNOD Entertainment (France)

Publisher
Square Enix

Release date
Episode 1: 2015/01/30
Episode 2: 2015/03/24
Episode 3: 2015/05/19
Episode 4: 2015/07/18
Episode 5: 2015/10/20

Platforms
PC
Xbox 360
Playstation 3
Xbox One
Playstation 4

Engine
Unreal Engine 3

Genre

Episodic Narrative Adventure Game

Metacritic
83%

Official website

http://lifeisstrange.com/

Official description

Life is Strange is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

You are Max, a photography senior who saves her old friend Chloe by discovering she can rewind time. The pair soon find themselves exposed to the darker side of Arcadia Bay as they uncover the disturbing truth behind the sudden disappearance of a fellow student.

Meanwhile, Max begins to have premonitions as she struggles to understand the implications of her power. She must quickly learn that changing the past can sometimes lead to a devastating future.

Features
• A beautifully written modern adventure game
• Rewind time to change the course of events.
• Multiple endings depending on the choices you make.
• Striking, hand-painted visuals
• Distinct, licensed indie soundtrack

Life Is Strange


TASKS


  • Design and integration of narrative elements such as dialogs, game flow, interface and interactions.
  • Scripting of events, choices, interactions and player experience.
  • Coordination and follow-up with all other teams (Cameras, FX, Lights, Animation, Sound...) to ensure the quality of the finished product.
  • Support on specific features to other designers.

Episode 3

  • Blackwell at night
    • Explore Blackwell at night.
    • Search for ingredients to create a bomb to open the Principals office door.
    • Use Rewind to access the Principals office before the cops arrive.
    • Search the Principals office.
  • Parking
    • Escape after sneaking into the swimming pool at night.
    • Cut-scene.
Picture

Episode 4

  • Secondary Campus
    • Talk to most secondary characters to know about Nathan's whereabouts.
    • Also, it is the last time players can talk to most of them.
  • Boys Dormitory
    • Explore the dormitories to find Nathan's Room.
    • Investigate in Nathan's room to find clues.
  • Main Campus
    • After the fight between Nathan and Warren in the dormitories.
    • Cut-scene.
Picture

Episode 5

  • Dark Room
    • At the start of the episode.
    • Try to break free, then use Polarewinds.
  • Good ending
    • Some parts of it.
    • Cut-scene.
Picture
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  • Home
  • Games
    • Chivalry II
    • Watch Dogs Legion
    • Vampyr
    • Life Is Strange
    • Watch Dogs
    • Game of Thrones
    • Cities XL
  • Skills
  • Education
    • Game Design >
      • Minotaure
      • SimBioz
    • Architecture
  • Work Experience
  • About me
  • Contact